Saturday, September 26, 2020

A Super GT: The AVR 500-R

 

If you're a fan of endurance racing, or even just a Gran Turismo veteran, chances are you've heard of Super GT. Japan's top-tier tin-top racing series (formerly known as the All-Japan Grand Touring Car Championship or JGTC) sees GT racing cars do battle on some of Japan's greatest racing circuits. Fuji Speedway, Suzuka, Twin Ring Motegi, and let's not forget the overseas round at Thailand's Chang circuit. You have the GT300 cars; a mixture of European GT3 cars and home-grown GT300 and Mother Chassis racers. Then there's the GT500 cars; the pinnacle of GT racing cars and some of the fastest closed-cockpit racers on the planet.

GT500 cars may look like road-going sports cars, but they're actually tube-frame silhouette racers that share very little if anything in common with production models. There are three cars found in this class: the Honda NSX-GT, Nissan GT-R Nismo and Toyota GR Supra. All of these cars are front-engined (even the NSX), with 2.0 litre turbocharged four-cylinder engines cranking out 650 horsepower. The aero kits produce immense downforce, giving these cars similar cornering speeds to prototypes. In that opening image, I was going around the 130R curve at Suzuka at 175 miles per hour without lifting. These cars are fast. Faster than GT3s, faster than IndyCars, as fast if not faster than a 2014-era LMP1. Trust me, I checked.

So if you want to try out one of these beasts for yourself, then you're in luck. Japanese modder Natsuki offers the AVR 500-R, based on the 2020-spec GT-R Nismo GT500. It's a pay mod that costs ¥500 (around £3.70 at current exchange rates), although that price has been cut to ¥399 (around £3.00). I'm not sure if that reduced price will last, so bear that in mind. Once you get your hands on the car, you might want to swap out the generic liveries for some authentic Super GT replica paint schemes, which can be sourced from RaceDepartment (and which can be seen in these photos).

The vehicle is highly-detailed, with actual telemetry being used to create a highly-accurate simulation of the GT500 car. That also extends to the visuals, with both the interior and exterior boasting exquisite detail. This bodes well for the driving experience, since you don't get the sense that your money has gone to waste.

True enough, once you get out on track, you know you're in for a good time. The steering is somewhat heavy, though not excessively so, and allows for precise control through the corners. At slow speeds, you need to be careful with the throttle, as this kind of power in a light frame makes it easy to spin out. As you build up speed, however, the downforce starts to build up, and you can carry serious speed through the curves. Essentially, the faster you can enter a curve, the more grip you'll have and the better off you'll be coming out of it. It might sound counter-intuitive, and indeed there is still a limit to just how fast you can corner before you just spear off the road, but this car suits a driver who is not afraid to push. If you can race and be successful with a Formula One car or a Le Mans Prototype, then you'll do just fine with a GT500 car. Just ask Jenson Button.

So now it's time for the verdict, and since this mod costs money, there's greater pressure to get this right. I can unequivocally say that the AVR 500-R is worth the money. It has no graphical flaws, and although it replicates a racing series that is somewhat niche, the driving experience is sublime. In fact, the only complaint I have with this car is that it has no competition. Having the GT-R is great, but having an NSX and a GR Supra joining it would be even better, and I really hope Natsuki uses their talent to bring us these other GT500 cars. Considering how they've nailed this Nissan, I believe their future releases will be something to behold.

If you want to buy the AVR 500-R, then you can do so from this site. As mentioned before, it costs between £3.00 and £3.70.

As with other paymods, this car uses a generic name and liveries. You can source user-created replica liveries from RaceDepartment (as seen in these photos), including the #23 Motul Autech, #12 Calsonic Team Impul, #3 Craftsports Motul and #24 Kondo Racing (which is driven by Wales' own gamer-turned-racer, Jann Mardenborough) GT-Rs. As with all files from RD, you will need an account to download them.

Wednesday, September 23, 2020

The Toyota Alphard... And The Sam's Sim Corner Alphard Van Race

Hi everyone! I know it's been a little while since I've posted something here. Truth is, I wanted to take a little break from Assetto Corsa and modding. After months of collecting, installing, testing and reviewing mods, I think I could be forgiven for wanting to pursue other (non-sim-racing) projects for a little while. So what has convinced me to return to Assetto Corsa and start writing blog posts again?

It's a van.

Specifically, it's the Toyota Alphard. Now, those of us in Britain might not be familiar with the Alphard. It's a van produced by Toyota for Japan, some Asian countries and Russia. It's a front-wheel drive, with either a 2.5 litre four-cylinder engine, a 3.5 litre V6 or a 2.5 litre hybrid model. Inside, you'll find space for seven or eight people, and a very spacious and well-appointed interior. And that's the thing about the Alphard; this isn't a budget family-hauler like European MPVs. This is intended as high-end executive transport, for markets that haven't fallen head-over-heels for SUVs. Toyota also produces a restyled version of the Alphard, the Vellfire, to appeal to a different crowd.

As for performance, the Alphard isn't really what you'd call a performance car. The 3.5 litre engine in this particular version produces nearly 300 horsepower, and the eight-speed automatic gearbox provides slick shifts, but the long gearing stifles acceleration, and a front-wheel drive van isn't really going to have the sharp handling of a Honda Type R (especially not when it's roughly the size of a short-wheelbase Transit Custom). It's not particularly light either; the lightest Alphard weighs in at over 1,900 kilograms, and I'm guessing the top-of-the-line Executive Lounge trim with the V6 is going to be a bit heavier than that. So the Alphard is by no means a race car.

All the more reason why I wanted to race it.

A grid of ten Alphards on the small Tsukuba circuit may seem like a recipe for disaster, but it actually made for some good racing. At 1.85 metres wide, they're a bit too big to go three-wide around here, but I had a lot of fun trying to wrestle the big van around and pass the other racers. I've often found that the slower and more unlikely the race cars, the closer and more exciting the racing, and this is a prime example of that. A ten lap race didn't feel boring, and I reckon there's quite a few racing series that could be improved by sticking the top drivers in large, unwieldy vans for a not-so-serious race every once in a while.

So, would I recommend this Alphard for Assetto Corsa? No, I wouldn't. Don't get me wrong, I had fun racing this vehicle, but I cannot ignore the fact that the interior is quite rough and needs a bit of work. OK, it needs a LOT of work. Still, I love the fact that this van is now in Assetto Corsa. There's a lot of supercars, racing cars and classic cars available, but sometimes, you want to let loose with an everyday car. I have no idea what compelled someone to take a large luxury van and stick it in Assetto Corsa, but I'm glad they did and I salute them. If they put some effort into fixing the interior and the cockpit driver (you can probably tell that the driver sits VERY low in these photos), then this could be a great mod.

If you're a similar kind of madman to myself, and are willing to put up with the low-quality interior, then you can download the Alphard from here. That download also includes a modified VIP-style version with massive wheels and slammed suspension.

The Tsukuba I used in this race is a conversion from Gran Turismo Sport, and can be downloaded here.

Sunday, September 13, 2020

The Next Western Star in American Truck Simulator... and a quite-long history of virtual car debuts

 

American Truck Simulator is getting a new vehicle soon, and it's an interesting one. It's the next generation Western Star truck, and as I write, it hasn't actually been revealed yet. When ATS was released in 2016, it only had a handful of trucks from Kenworth and Peterbilt (both manufacturers having the same parent company), and since then, SCS Software have been working on getting trucks from other brands into the game. Volvo, International and Mack are now represented as well, and Western Star is next in line. It's good to know that SCS Software have such a good working relationship with Daimler Trucks North America that they're allowed to look around a prototype of a new unreleased truck to model it for the game.

That got me thinking. Truck games getting brand new vehicles is pretty much unheard of, but there have been a few cases of car manufacturers working with game developers to give players an early-access preview of their new models over the years. I thought I'd take a look through the history books to dig up a some of these cases. Be warned, there are a lot.

Gran Turismo is one of the biggest names on the market. The first game had cars that creator Kazunori Yamauchi wanted to include, but as the games proved more popular, car manufacturers figured out that including their cars in Gran Turismo provided great advertising, and so were more willing to license their cars. Case in point: Nissan, whose large number of Skyline/GT-R variants provided a bit of a running joke in the GT community. For 2007's Gran Turismo 5 Prologue demo, players were able to drive a camouflaged test prototype version of the then-new R35 GT-R (nicknamed the "Black Mask"). When the production GT-R was unveiled at the 2007 Tokyo Motor Show, the finished, non-camouflaged version replaced the Black Mask in the full release of the game. Back to the demo, and the second generation Mazda6, Lexus IS F and Subaru Impreza STI hatchback would also be unlocked in the demo as they were unveiled in reality.

Jumping ahead to 2010 and Gran Turismo 5, and it would be the brand-new Mercedes-Benz SLS AMG that would grace the cover of that game. About a year after launch, Toyota also collaborated with Polyphony Digital to give gamers the chance to test drive the new GT86. That wouldn't be the most exciting new car launch of GT5, however. In late 2012, a mysterious camouflaged Corvette started appearing on the game's "screen-saver," and it was soon announced that players would get to drive the next-generation Corvette Test Prototype before the actual car had even been unveiled. In January 2013, the 2014 Chevrolet Corvette Stingray made its grand debut, and was almost immediately added to Gran Turismo 5 for players to drive.

That wouldn't be the last time that a new car made its debut in Gran Turismo. 2013 saw the release of Gran Turismo 6, and the BMW M4 was added shortly after release. At that time, the in-game car didn't even have an interior or a full description; both elements were added later when the production car was unveiled. The current game in the series, Gran Turismo Sport, continues the tradition of co-operation with car manufacturers, as Polyphony Digital worked closely with Porsche to include the Taycan Turbo S electric car in GT Sport.

So what about other games? Forza Motorsport has had their fair share of debuts. Back in 2009, Turn 10 and Audi teamed up to make the R8 V10 the hero car of Forza Motorsport 3. In 2012, the 2013 SRT Viper was unveiled at the New York Auto Show, and was also announced to be coming to Forza Motorsport 4 in a free promotional pack (not to mention becoming the cover car for the original Forza Horizon).

Since then, Forza's cover cars have always been the latest and greatest. The McLaren P1 in Forza Motorsport 5. The Lamborghini Huracán LP610-4 in Forza Horizon 2. The Ford GT in Forza Motorsport 6 (and the 2017 F-150 Raptor and Shelby GT350R also in the game). The Lamborghini Centenario LP770-4 in Forza Horizon 4. The Porsche 911 GT2 RS 991.2 in Forza Motorsport 7 (and E3 2017 actually marked the debut of that car!). And the McLaren Senna in Forza Horizon 4. Going back to FM7, there's also the 2019 Hyundai Veloster Turbo and Veloster N, which were made available to players just a day after the debut.

Need For Speed may not be the most realistic game series out there, but it's a big name with its finger on the pulse of the automotive world. In 2008, Electronic Arts teamed up with Nissan to bring the brand new 370Z to Need For Speed: Undercover, along with a web video miniseries to promote the car. That wouldn't be the last time that NFS would get first dibs on a new model, as the 2012 Porsche 911 Carrera S 991 was made available to players in Need For Speed: The Run, and the 2015 Ford Mustang GT was included in Need For Speed: Rivals. In more recent times, BMW has used NFS to preview its new sports models, with the M2 Coupe making its first appearance in Need For Speed 2015. Two years later, the F90 M5 was unveiled at Gamescom 2017, and included on the cover of Need For Speed: Payback.

This deep-dive into virtual car debuts has been quite long, so I'll wrap things up with a name that should be familiar to sim-racers: Project CARS 2. When developing that game, Slightly Mad Studios worked with McLaren to make their new 720S the star of the game. The 720S was still under development at the time, so SMS had to create the virtual car from manufacturer-supplied CAD data, changing certain aspects as McLaren fine-tuned the design, and had to do it in complete secrecy. The collaboration also saw then-McLaren test drive Chris Goodwin providing feedback on the car's handling for the game developers.

So there you have it. That was a look at the cars that players have been able to experience first in driving games, and it was quite a bit longer than I was expecting. Personally, I love it when car manufacturers and game developers team up. It really puts the spotlight on the latest and greatest cars, and makes them feel a bit more special. I make no secret of my love for the current BMW M5, and its appearance in NFS Payback is a big part of that. I also feel like the chance to become a Chevrolet test driver and drive a camouflaged C7 Corvette prototype was one of the coolest things to happen in Gran Turismo 5. Long may these special collaborations continue!

Friday, September 4, 2020

All's Fair... The Lost Heaven Racing Circuit

 I'm not sure how many sim-racers have also played/heard of a game called Mafia: The City of Lost Heaven. Released in 2002, Mafia is a game that puts you in the shoes of a mobster in Prohibition-era 1930's America. Naturally, there is driving in that game, and the driving is actually really rather realistic. The cars are appropriately slow (particularly the 1930 base-model cars in the early parts of the game), handle very poorly, and the brakes... they don't. You'll also have to contend with crash damage and running out of fuel, and yes, the police will pursue you and pull you over for minor traffic offences.

One mission in the original Mafia game is particularly infamous: the fifth mission, "Fairplay." Your boss has a big bet on an upcoming race, taking place at the Lost Heaven Racing Circuit just outside of town, but this hotshot from Europe threatens to dominate the competition. The mob-boss stands to lose a lot of money, not to mention the confidence of the mobsters who follow their boss' lead with their own bets. You sneak into the race track (with the help of a paid-off guard) under the cover of darkness to steal the rival's race car, and take it to a mob-affiliated garage in town so that the mechanic can give it a tune-up (in other words, sabotage it). You'll then have to return the car to the paddock before the guards change their shift, all while avoiding damage to the car. The mission doesn't end there as the next day, you're recruited to drive in the race yourself, with the goal of winning. With fast cars and faster AI, combined with the 1930's bar-of-soap vehicle handling, it's not hard to see why this mission is regarded by many as the hardest in the game.

The original Mafia game has been completely remade, with Mafia: Definitive Edition set to release near the end of this month. In the meantime, for those who wish to re-enact Fairplay or simply to drive a car of their choice around the Lost Heaven Racing Circuit, __EASY__ of assetto-fr.tk has brought this circuit to Assetto Corsa. I myself have never played Mafia, but I have watched videos and found myself wanting to drive this circuit, so I just had to grab some inter-war racing cars and try it out.

The Lost Heaven Racing Circuit is just over two miles long, with a layout that reminds me quite a bit of Laguna Seca. The road is nice and wide for all but a couple of sections, and there's a chicane which can be taken at some speed. A couple of the turns are steeply banked, allowing you to carry a fair bit of speed through them, though I doubt you'll exceed 110 miles per hour around here in vintage race cars. There is plenty of elevation, giving the feeling of the track flowing with the landscape, and the atmosphere is completed with some vintage-style trackside advertisements.

Just like the Goodwood Revival, I made the effort to immerse myself in the atmosphere of a bygone era. In addition to the sepia filter that you can see in these photos, I went to the always-great Legion blog to get their inter-war racing cars. I tried out their 1939 3.0 litre Grand Prix cars, 750kg Grand Prix cars, 1.5 litre Voiturettes and 1930 Le Mans racers. Of these, I found the Voiturettes the nicest to drive. They were powerful enough to make them quick for the day, but not so much that the throttle was an instant-wheelspin button. They didn't have much grip, but I found them to be nice to drive, and I really enjoyed racing and drifting them around the circuit. The 1930 Le Mans cars were similarly enjoyable; not as tail happy, but the Blower Bentley and Mercedes SSK were still decently quick. The late-'30s GP cars on the other hand, were downright diabolical to drive, with way too much power and almost no grip whatsoever. The drivers who actually raced those cars must've been a different breed to be able to control those beasts.

While I mostly enjoyed my time in Lost Heaven, I do have to say a couple of negative points about the track as well. The textures aren't perfect, particularly with the rocks, and the trees are somewhat see-through at long-range. I'm not sure whether this track is scratch-made or a convert from Mafia, but these points do slightly betray the fact that this track was originally seen in a game from 2002. I do also remember one of the crash barriers (basically two metal tubes at waist-and-chest height) being rather easy to get your car wedged in, or even crash underneath and fall through the map. Then again, 1930's motor racing was hardly the safest pastime to begin with...

Would I recommend Lost Heaven Racing Circuit? It's a hard one to call, this. I get that the mod is free, and so I can't complain too much about the visuals. At the same time, I cannot ignore how this track isn't the best-looking I've come across. However, in terms of layout, it's a fast and fun track, especially in a car that is somewhat controllable. I really enjoyed racing the supercharged 4.5-litre Bentley and the Bugatti Type 51A around here, and even felt like I was playing that mission in Mafia. Is it possible to get nostalgic for a game I've never played? I don't know... If you're looking for a vintage race track, and are willing to prioritise layout and driving experience over visuals, then this could be worth checking out.

If you want to drive the Lost Heaven track for yourself, then you can download it from assetto-fr.tk.

While you are free to drive whatever you want on this track, for the best results, I'd recommend some inter-war cars from the Legion blog. In particular, I'd recommend the Alfa Romeo 158/39, Bugatti Type 51A, ERA Type B and Maserati 6CM from the Voiturettes 1.5 litre class, and/or the Bentley 4.5-litre Blower and Mercedes-Benz SSK from the Le Mans circa 1930 group. There's also the Grand Prix 750kg and Grand Prix 3 litre cars if you're feeling particularly insane.

Thursday, September 3, 2020

iRacing Gets The New Corvette C8.R

 I don't really talk much about iRacing. It's not a platform I'm signed up to. I do, however, keep an eye on it and the new content that gets added. Yesterday, Corvette Racing announced that the new Chevrolet Corvette C8.R will be added to the platform this month. This latest-generation, mid-engined GTE car will join the BMW M8, Ferrari 488, Ford GT and Porsche 911 RSR in iRacing's GTE lineup, and will likely be a part of numerous endurance races on the platform, such as the 24 Hours of Daytona, 12 Hours of Sebring, Petit Le Mans and (possibly) the 24 Hours of Le Mans.

I have no doubt that the users of iRacing will be excited to get another GT car to play with, especially one that is so new. The C8.R has run six races in the WeatherTech SportsCar Championship, and taken four victories already, so it will be taken seriously when it comes to iRacing. So, apart from iRacing, what other games/simulators does it appear in? Well, there's the recently-released Project CARS 3, which doesn't really seem to be a simulator. There's CSR Racing 2 and Real Racing 3, which are mobile games... There is a C8.R mod for Assetto Corsa, but it's a paymod from a... less-than-reputable source. The C8.R is one of my favourite race cars right now; I just hope that one of the legit groups will work on a mod for the car, and do a proper job of it...


Wednesday, September 2, 2020

Tokyo Nights: The Shutoko Revival Project

 It feels like a large part of the racing game community are obsessed with recreating The Fast and The Furious: Tokyo Drift. Every game has to have a Supra or a Skyline with massive amounts of customisation, winding mountain roads and long stretches of expressway, and any game that doesn't have all of these things isn't worth bothering with. OK, I may be exaggerating... just a bit... If you happen to be one of those "Supra, or we riot" people, then today's blog post is about an Assetto Corsa mod that could be one of the greatest things ever (according to JDM fanboys).

The Shutoko Revival Project is a group of mod-makers that have recreated the Shuto Expressway in Tokyo. If you've played the Tokyo Xtreme Racer games, read the Wangan Midnight manga and/or are familiar with the legend of the Mid Night Club (the Japanese street racer crew, not the Rockstar game series), then you'll know that the expressway network is one of the ultimate havens for street racing, and the chance to experience these roads (about two hundred miles of driveable road) without traffic, in any direction and at any speed you wish is not one to be missed.

The Shuto Expressway can be divided into a few areas, as seen on the map above. The first area I'll talk about is the C1, the Inner Circular Route. This route is like an extended racing circuit; about nine miles long and with a mixture of high-speed sections, tight curves and a few tunnels. It really feels like it would make the ultimate street circuit. Trying to achieve the fastest time around this section of the expressway is surely one of the ultimate tests of man and machine. Keep an eye out for Tokyo Tower near the southern end of the loop.

Branching off from the C1 loop is the Shibuya route, an elevated part of the expressway that offers a decent chance to take your car towards its top speed, before peeling off the expressway towards the city streets, making a wide 180 through a junction and heading back onto the expressway. Admittedly, there's not much to this section of road, but it makes a nice addition to the existing road network.

Heading east away from the C1, you'll find yourself on the Belt-Loop. This loop incorporates part of the Bayshore route, Route 9 (which connects the Bayshore Route to the C1) and Route 11 (which runs across the Rainbow Bridge towards the Haneda route). This particular loop is much faster than the C1, with high-powered, stable cars doing well here. At night, the Rainbow Bridge is lit up with colour, and blasting across it at more than 140 miles per hour is a unique experience.

Get on the Belt-Loop and keep heading westbound, and you'll find yourself on the Bayshore route. The Wangan (as the Bayshore Route is called in Japan) is surely one of the most infamous stretches of road in all of Japan; long straights and high speed curves that are all about pushing your car to the absolute limit. By the time you get through those curves (and past the tollbooth), you'll likely be pushing at least 180 miles per hour, and the long straight that follows will have you keeping your foot nailed firmly to the floor as you blast across the Tokyo bay. Seriously, that straight is more than six miles long. No wonder the Mid Night Club chose this area as the location of their speed runs. You can just imagine a Bugatti Chiron exceeding 250 miles per hour across the bridge, and thanks to this mod, you can do just that.

All good things must come to an end, and at the end of the Bayshore Route is the junction for the Daikoku Parking Area. You can keep going into the Mirai section in Yokohama, or turn off and head towards the Yokohane. In contrast to the wide Bayshore Route, this stretch of road is much tighter. It's two lanes wide and with a number of curves that restrict your average speed. Racing here is sure to be a challenge, even with no traffic to inhibit your progress. This section also includes the Haneda Route, linking the eastern section of the Yokohane and the southern-most part of the C1.

So now I've gone over the different areas of the Shuto Expressway (and remember, each road can be driven in either direction), now it's time for me to actually review this map. If I could sum it up in one word, it's this: Epic. Every time you drive on the map, whether you're just cruising or going for a full-speed time attack, it's awe-inspiring. The massive area means that there's always somewhere else to go if you find a section boring, and each area has its own challenges. The visuals are also great, with road signs accurately replicated and the buildings and landmarks getting lit up as the sun goes down and night looms. Starting a drive in the late afternoon and driving along into the night, the atmosphere changes, and you start to feel the spirit of those street racers come to life.

If I had to pick a drawback, it's that this map is rather resource intensive. This is a very large map, with a much larger area than the Nürburgring Nordschleife, and Assetto Corsa wasn't really designed with such large areas in mind. You will find the car quivering, particularly as you get away from the centre of the map. You'll also need a decent-spec computer to be able to run it. Finally, as this is a free-roam map, you won't be able to drive on it with AI, at least not at first. You can find AI lines on RaceDepartment, though the one I tried has a couple of areas where the AI won't go, and it also takes ten minutes to load the map with the AI line.

So, would I recommend the Shutoko Revival Project? Absolutely, yes. Fans of street racing, Japanese cars, or just speed in general will find much to like about this map. Increasing traffic and police enforcement has largely put a stop to street racing on the Tokyo expressway network, but this mod allows speed freaks to experience the Shuto Expressway with no limits. One upside to racing game players' JDM obsession is the large number of tuned Japanese car mods, and this map is the perfect environment to push your NSX/RX-7/GT-R to the limit. If you are looking for a modern-day Tokyo Xtreme Racer game, Wangan Midnight simulator or just an interesting free-roam map, then I'd say this is one of the must-have mods for Assetto Corsa.

If you can't wait to hit the highways for yourself, then you can download the map from the Shutoko Revival Project Discord. You will need a Discord account to sign up, though you can also get technical support, chat with like-minded individuals and even organise meet-ups and races on the SRP free-roam server.

To complete the street-racer atmosphere (and join the official SRP servers), you'll need some tuned cars. You can find the official SRP car pack on their official Discord server, containing a mix of modified cars with varying levels of tuning.

If you're looking to expand your car collection beyond the SRP pack, then Assettoland has a large number of tuned cars (including some that used to be in earlier editions of the SRP pack). Just keep in mind that the quality of cars on Assettoland can vary, and that a large number of the modified cars are tuned for drifting. You can find some good cars there; just be prepared to sort the wheat from the chaff.

To round out the car collection, I would like to recommend SutaTheRunner's cars. He's made a Ferrari Testarossa and a Porsche 911 Turbo, both of them modified and fitting in perfectly with the Wangan Midnight theme. If you want a European exotic that's right at home on the expressway, they are worth checking out.

A Super GT: The AVR 500-R

  If you're a fan of endurance racing, or even just a Gran Turismo veteran, chances are you've heard of Super GT. Japan's top-ti...